Illustration of a group seated in a circle, talking

Icebreakers · Connectors & Mixers

Guess That Drawing (Drawasaurus)

A fast, competitive virtual mixer that's easy to set up.

IcebreakerMixerMingling
Duration
20 min
Participants
1–5, 5–10, 10–20
Energy
Medium
Difficulty
Beginner
Materials
Digital
Prep time
5 minutes

2 min read · Delivery: Virtual

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Overview

Purpose. A fast, competitive virtual mixer that's easy to set up.

When to use. Early in a session, especially with a group that doesn't know each other well yet.

Best for. Groups of 4–16, delivered virtually.

Facilitator preparation

  • Gather: a device with internet access for each participant.
  • Set up a free online drawing-and-guessing game in advance. See Trainer's Reference below.

Room setup. Not applicable; this activity is designed for virtual delivery.

Virtual setup. Run this over video call, with everyone also logged into the shared online drawing tool on a second device or browser tab.

Hybrid setup. In-room participants can join on their own device alongside remote participants using the same online tool.

Materials. A device with internet access

How to Conduct

  1. Set up a free online drawing-and-guessing game in advance (see Trainer's Reference below for what to look for).
  2. Share the join link or room code with the group at the start of the activity.
  3. Explain the format: each round, one player picks a word to draw, and everyone else races to guess it from the drawing; points go to the fastest correct guesses.
  4. Let the game run through several rounds so everyone gets a turn drawing.
  5. Share the final scores at the end for a bit of friendly competition.

WHAT TO EXPECT FROM THE GROUP

  • Most groups laugh within the first minute; that's a good sign, not a distraction.

Trainer's Reference: what tool to use

This activity works with any free online drawing-and-guessing game, a genre of browser-based party game similar to Pictionary, where one player draws a chosen word while everyone else tries to guess it in a chat box. Search for “online drawing guessing game” to find a current, free option; most support the group sizes and format described here without any account or installation needed.

After the activity

DEBRIEF QUESTIONS

  • What part of “Guess That Drawing” felt easy, and what part felt harder than expected?
  • Was it easier to draw a good clue or to guess one quickly?

REFLECTION QUESTIONS

  • Where in your day-to-day work does communicating an idea visually, rather than with words, help?

Learning outcome. Participants leave having had a fast, competitive round of fun together, remotely.

Variations and cautions

Printable checklist

  • Device with internet access for each participant
  • Online drawing-guessing tool set up
  • Debrief questions ready
  • Timer set for 15–20 min

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