
Icebreakers · Name Games
Ball Name Game
Learn names while getting people standing and physically engaged.
- Duration
- 10 min
- Participants
- 5–10, 10–20, 20–50
- Energy
- Low
- Difficulty
- Beginner
- Materials
- Props
- Prep time
- 5 minutes
2 min read · Delivery: Offline
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Overview
Purpose. Learn names while getting people standing and physically engaged.
When to use. Right at the very start of a session, before any real content begins.
Best for. Groups of 7–25, in person.
Facilitator preparation
- Gather: one soft ball.
- Decide who starts, and have a plan for a shy or odd-numbered group before you begin.
Room setup. Arrange chairs (or ask people to stand) in a single circle so everyone can see each other.
Virtual setup. Not practical over video call due to lag; substitute a name-recall chat game for remote sessions.
Hybrid setup. Not well suited to hybrid; run only when the full group is together in person.
Materials. One soft ball
How to Conduct
- Ask everyone to stand in a circle.
- Explain round one: toss the ball to someone; whoever catches it says their name plus one fun fact (favorite food, color, and so on), then tosses it on to someone new.
- Run round one until most people have had at least one turn.
- Explain round two: this time, the roles flip. Instead of saying their own name, the person about to THROW the ball says the name and fact of the person they're throwing to, before it leaves their hand.
- Run round two the same way, with the thrower always naming the catcher rather than themselves.
WHAT TO EXPECT FROM THE GROUP
- A few participants may hang back at first; let them opt in when they're ready rather than forcing a turn.
Trainer's Reference: how round two works
Round two flips the usual pattern: it's the person about to throw who has to remember and say someone else's name and fact, not the person catching. This trips people up for a second the first time through, since it's the opposite of what round one just trained them to do. If a thrower blanks, let the group call it out; the goal is friendly recall, not a test.
After the activity
DEBRIEF QUESTIONS
- What part of “Ball Name Game” felt easy, and what part felt harder than expected?
- What changed in round two, when you had to remember someone else's name instead of your own?
REFLECTION QUESTIONS
- Where in your day-to-day work does actively using someone else's name, rather than just your own, help build rapport?
Learning outcome. Participants leave having practiced both giving and receiving name recall, in a way that's more memorable than a simple round of introductions.
Variations and cautions
Printable checklist
- One soft ball
- Timer set for 10 min
- Circle formation ready
- Round two explained clearly before starting
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